GameRT (Games and Gaming Round Table) RoundTable
Green Bay’s Board-Game Obsession: Competitive Juices Fuel Lengthy Rounds of ‘Settlers of Catan’ Among Packers’ Playersby Jenny Levine (staff) on Fri, Jan 16, 2015 at 12:00 pm
Marketing help for games and gaming!
Anyone else know celebrities (besides Wil Wheaton and Felicia Day) who are big gamers?
"'When the average person sees the Packers doing it, it becomes a safe thing. That it's not the kids in mom's basement anymore,' Fuge said.
The Packers' embrace of the game become such a phenomenon that the store put a sign up that said 'Be cool like Justin Perillo, play Catan!'"
I am starting to work on a poster for 2015. I would like to have something ready for Midwinter to start getting people excited for ALAPlay. Looking for feedback and thoughts. The red underlines are because I took a screenshot of the design in progress ignore those.
I am planning on running an unpub event at ALAPlay this year to allow librarians to showcase their designs, but also to expose the event and format as well. I reached out to Unpub and will be reaching out to protospiel to let them know of what I will be doing and to perhaps invite them down to be a part of the event. Libraries and these game design meetups are a great marriage, especially with libraries that are exploring maker spaces.
So, looking for feedback on the poster design. Thanks all!
I am very excited for this year's annual conference. Not only has the GameRT been growing and doing a number of amazing things, but our presence and outreach at the conferences has been fantastic. Last year, ALAPlay had an impressive turnout with over 300 people coming down to explore gaming opportunities and play. We had Mayfair Games, Eagle Gryphon Games, SET Enterprises and Paizo on hand running demos of games and talking with librarians about gaming resources.
But that is only one night and many people can not make it to ALAPlay. We are missing a large number of conference goers and so ALAPlay is coming to the exhibit floor. We will have a gaming lounge on the exhibit floor that will play host to open gaming from the GameRT's Game Library, demos from publishers exhibiting at Annual (I have a few great names lined up but more on that later), and sharing/poster sessions.
I am chairing a committee to work on putting all of this together. If you have an interest in helping out, in re-imagining what the exhibition floor looks like... what it can be, then please join in.
In my ongoing attempt at getting a circulating board game collection going at my library system moving, I hit a small snag. There is a concern over missing parts and what to charge for them (despite my assurances that every library I talk to who circulates games rarely have an issue with missing parts). I prefer to take it case by case but it sounds like the system is concerned about consistency over all the branches (which is understandable). Please, if you have a moment, briefly describe your replacement policy in reply to this post.
We've been lending board games for one-week checkout at my library for about a year. I know of a handful of others that do this or are in the process of beginning this service. If your library (or one that you know of) circulates board games, let me know. I am compiling a list that I'll be updating on Tumblr. When trying something like this that seems to have some risk built into it (i.e., "Won't people lose all the pieces?"), I've found that it's helpful to know that there are others who have done it and that I can reach out to them with questions.
You can respond here on the forum, contact me via Twitter (@pjbntly), or email me at firstname.lastname@example.org.
The Games and Gaming Roundtable is accepting conference presentation proposals on games and gaming in libraries for the American Library Association Midwinter Conference, January 30-February 3, 2015 in Chicago, Illinois. This presentation will take place on Saturday, January 31st from 1-2:30pm. We'd like to have two speakers during this time period. Presenters will be required to provide a twenty-minute presentation and then be available for a Q & A period.
Proposals are due October 8th, 2014 and can be sent to email@example.com.
Please include your name, email address, the title of your proposal, a short description and a 200 word abstract of your proposal.
If you have any questions don't hesitate to contact me.
Chair, GameRT Programming and Planning Committee
At a staff meeting this morning, we were discussing ways that we could integrate the theme of Banned Books Week into some of our regular programs. One idea was to make Cards Against Humanity the featured game for our regular board game night for adults. As our library is looking for ways to generate real conversations about censorship, intellectual freedom, and personal values for BBW (beyond the displays of Harry Potter books behind crime scene tape), this would certainly accomplish that. Has anyone ever had Cards Against Humanity at a library gaming program? Have you found other meaningful ways of integrating BBW into gaming programs?
Personally, I'm not a huge fan of CAH because I' don't think there is such a thing as "ironic" racism, classism, or misogyny in the hands of amateurs. (That's why we have professional satirists like Dave Chappelle and Sarah Silverman.) But that's kind of the point--just because I find it offensive and immature, does that mean that I should exclude this bestseller from our lending/programming board game collection (especially if it satisfies all of our other selection criteria)? I really want to have this conversation, but as part of a program the context would have to be very carefully constructed, and as with any conversation on this topic, I would want it to be a safe space. Is this possible?
Ever wanted to make a game? You have many users who feel the same way Help turn gamers into creators!
Game Jams are intense game-creation experiences where participants create a game in a short period of time. Tabletop Game Jams require little more than poster board, index cards, and markers, and Digital Game Jams can be done with free game creation software. Libraries can use Game Jams to bring together a group of patrons to address a local need through the power of play. At this session, Scott Nicholson, director of the Because Play Matters game lab at the Syracuse University School of Information Studies, and members of the Games and Gaming Round Table will facilitate a Game Jam, where you will be making a game! Once you have participated in a game jam, you will have the knowledge and experience to bring this low-cost, high-impact and flexible gaming program back to your library!
Meaningful Gamification is the use of game design elements to help someone find meaning in a real-world setting. It is focused on using concepts like play, reflection, and engagement instead of rewards to engage users. In this workshop, Dr. Scott Nicholson, director of the Because Play Matters game lab from the iSchool at Syracuse University, will lead attendees through the process of developing library campaigns around reward-based gamification and meaningful gamification for a program, service, or other need. Attendees should come prepared with some aspect of a library that they would like to motivate patrons to engage with through game elements.