GameRT (Games and Gaming Round Table) RoundTable
Green Bay’s Board-Game Obsession: Competitive Juices Fuel Lengthy Rounds of ‘Settlers of Catan’ Among Packers’ Playersby Jenny Levine (staff) on Fri, Jan 16, 2015 at 12:00 pm
Marketing help for games and gaming!
Anyone else know celebrities (besides Wil Wheaton and Felicia Day) who are big gamers?
"'When the average person sees the Packers doing it, it becomes a safe thing. That it's not the kids in mom's basement anymore,' Fuge said.
The Packers' embrace of the game become such a phenomenon that the store put a sign up that said 'Be cool like Justin Perillo, play Catan!'"
Another big announcement for ALA Annual. The GameRT will be hosting a Gaming Lounge at ALA Annual in San Francisco. This will be a large 20x20 space on the exhibit floor that will be open to attendees all conference long while the exhibit floor is open. The space will feature open gaming, scheduled demo games from game publishers attending annual and sharing time from librarians exploring and using games in their library spaces.
Currently we will have scheduled gaming demos from:
- Fantasy Flight Games
- Academy Games
- Paizo Publishing
We will also have open game play available during the exhibit floor hours. Stop in and play games from the huge library of games in the GameRT's collection of games.
Lastly, Saturday and Sunday for one hour each day, we will have sharing times in which librarians can sign up to present and share with conference attendees their experience and expertise using games and play in their library spaces. This can be in any format desired (poster, tech, hands on... etc).
We are very excited for this space. It presents an opportunity to create a hands-on interactive space for conference attendees to explore game resources, interact with publishers and learn from great gaming programs.
If you are interested in being a part of the Gaming Lounge, either as a helper manning the space (checking out games and being a game shepherd) or if you would like to present during one of the two sharing slots, please get in touch with me.
Each year at Annual, the Games and Gaming Roundtable puts together an evening of Open Gaming and discovery that is ALAPlay. This year is going to be another fantastic year!
Apart from the open play of the GameRT's library of games, we will have special events and industry guests with us.
Fantasy Flight Games, Academy Games and Paizo Publishing will be there, demoing games.
I will be bringing a GIANT 8'x4' version of my board game: Freedom: The Underground Railroad.
We will also be running an Unpub event. This will be an open invitation for attending librarians to bring in unpublished games to share and get feedback from players at the event. We will also be giving prizes to the top rated games from the event.
- If you are interested in bringing in a design, please shoot me an email (email@example.com) so I have an idea of the number of games that will be coming and I can make sure to set aside enough table space.
- We are also looking for game shepherd to help people find and learn games during ALAPlay. We have a great list of games in our library and our adding more each year. We also welcome people who would like to bring along their own games to teach as well!
If you are interested in helping or participating in any way, please get in touch with me (firstname.lastname@example.org).
Digital Citizenship in Minecraft: Serious Gaming in the Library, presented by Valerie Hill, PhD
Because students spend much time in global participatory digital culture, on mobile devices, the need for digital citizenship and 21st century learning standards has become critical. Understanding personal responsibility for evaluation of content, ethical online behavior, and cyber-safety are just a few examples. For this project, a school librarian shared Common Sense Media resources and the AASL Standards for the 21st Century Learner with elementary school students. Elements of digital citizenship were aligned in a Minecraft 3D library designed and built by fifth graders. Questions developed by the project team of fifth graders sent younger students on a journey through the 3D world with a digital citizenship crown prize as the final goal. With 110 million children registered in 2014, Minecraft is one of the most popular videogames in the world (Kzero, 2014). Many students are already familiar with the Minecraft interface and embedding information literacy elements is a natural extension for school libraries.
Small Boxes and Big Fun: Starting a Board Gaming Collection, presented by John Pappas
Board gaming is entering a golden age with wonderfully crafted games coming out daily by board game publishers large and small, as well as from individual designers. This leads to a large amount of diversity and choice in the board games space when trying to develop a circulating board game collection or choosing which games to include in a gaming group. This talk will discuss the basics of organizing a modern board game group (any ages) including tips on moderating, teaching, and promoting the group while providing a welcoming and safe space for new and emerging gamers. Additionally, the mechanics (the inner workings of the games), genres, and the themes of games will be reviewed and discussed. The talk will end in a presentation of a starter kit of inexpensive and fun board games which will get your library's collection started for less than $150. The cost of getting into the board gaming hobby does not have to be prohibitive if the right games are purchased and the proper partnerships fostered.
I am starting to work on a poster for 2015. I would like to have something ready for Midwinter to start getting people excited for ALAPlay. Looking for feedback and thoughts. The red underlines are because I took a screenshot of the design in progress ignore those.
I am planning on running an unpub event at ALAPlay this year to allow librarians to showcase their designs, but also to expose the event and format as well. I reached out to Unpub and will be reaching out to protospiel to let them know of what I will be doing and to perhaps invite them down to be a part of the event. Libraries and these game design meetups are a great marriage, especially with libraries that are exploring maker spaces.
So, looking for feedback on the poster design. Thanks all!
I am very excited for this year's annual conference. Not only has the GameRT been growing and doing a number of amazing things, but our presence and outreach at the conferences has been fantastic. Last year, ALAPlay had an impressive turnout with over 300 people coming down to explore gaming opportunities and play. We had Mayfair Games, Eagle Gryphon Games, SET Enterprises and Paizo on hand running demos of games and talking with librarians about gaming resources.
But that is only one night and many people can not make it to ALAPlay. We are missing a large number of conference goers and so ALAPlay is coming to the exhibit floor. We will have a gaming lounge on the exhibit floor that will play host to open gaming from the GameRT's Game Library, demos from publishers exhibiting at Annual (I have a few great names lined up but more on that later), and sharing/poster sessions.
I am chairing a committee to work on putting all of this together. If you have an interest in helping out, in re-imagining what the exhibition floor looks like... what it can be, then please join in.
In my ongoing attempt at getting a circulating board game collection going at my library system moving, I hit a small snag. There is a concern over missing parts and what to charge for them (despite my assurances that every library I talk to who circulates games rarely have an issue with missing parts). I prefer to take it case by case but it sounds like the system is concerned about consistency over all the branches (which is understandable). Please, if you have a moment, briefly describe your replacement policy in reply to this post.