GameRT (Games and Gaming Round Table) RoundTable
We've been lending board games for one-week checkout at my library for about a year. I know of a handful of others that do this or are in the process of beginning this service. If your library (or one that you know of) circulates board games, let me know. I am compiling a list that I'll be updating on Tumblr. When trying something like this that seems to have some risk built into it (i.e., "Won't people lose all the pieces?"), I've found that it's helpful to know that there are others who have done it and that I can reach out to them with questions.
You can respond here on the forum, contact me via Twitter (@pjbntly), or email me at email@example.com.
At a staff meeting this morning, we were discussing ways that we could integrate the theme of Banned Books Week into some of our regular programs. One idea was to make Cards Against Humanity the featured game for our regular board game night for adults. As our library is looking for ways to generate real conversations about censorship, intellectual freedom, and personal values for BBW (beyond the displays of Harry Potter books behind crime scene tape), this would certainly accomplish that. Has anyone ever had Cards Against Humanity at a library gaming program? Have you found other meaningful ways of integrating BBW into gaming programs?
Personally, I'm not a huge fan of CAH because I' don't think there is such a thing as "ironic" racism, classism, or misogyny in the hands of amateurs. (That's why we have professional satirists like Dave Chappelle and Sarah Silverman.) But that's kind of the point--just because I find it offensive and immature, does that mean that I should exclude this bestseller from our lending/programming board game collection (especially if it satisfies all of our other selection criteria)? I really want to have this conversation, but as part of a program the context would have to be very carefully constructed, and as with any conversation on this topic, I would want it to be a safe space. Is this possible?
Ever wanted to make a game? You have many users who feel the same way Help turn gamers into creators!
Game Jams are intense game-creation experiences where participants create a game in a short period of time. Tabletop Game Jams require little more than poster board, index cards, and markers, and Digital Game Jams can be done with free game creation software. Libraries can use Game Jams to bring together a group of patrons to address a local need through the power of play. At this session, Scott Nicholson, director of the Because Play Matters game lab at the Syracuse University School of Information Studies, and members of the Games and Gaming Round Table will facilitate a Game Jam, where you will be making a game! Once you have participated in a game jam, you will have the knowledge and experience to bring this low-cost, high-impact and flexible gaming program back to your library!
Meaningful Gamification is the use of game design elements to help someone find meaning in a real-world setting. It is focused on using concepts like play, reflection, and engagement instead of rewards to engage users. In this workshop, Dr. Scott Nicholson, director of the Because Play Matters game lab from the iSchool at Syracuse University, will lead attendees through the process of developing library campaigns around reward-based gamification and meaningful gamification for a program, service, or other need. Attendees should come prepared with some aspect of a library that they would like to motivate patrons to engage with through game elements.
The GameRT will have a booth this year at Annual: Booth 2010, right next to LEGO! We need volunteers to help man the booth during the convention, handing out GameRt info and perhaps answering a few questions. We have two prestigious booth guests this year: Mayfair Games and Eagle/Gryphon Games will be in out booth demoing their products.
If you are interest in helping the RT and hobnobbing with industry, then please offer some time for the booth. We have created a Doodle Poll with time slots to sign up for.
Thanks for all of your help and support and I look forward to seeing everyone at Annual, ALAPlay and the RT sessions!
I wanted to share an update on the AMAZING event that ALAPlay is shaping up to be.
Cos-Play and Graphic Novels
Our theme this year is "Welcome to Nightvale" and attendees are encouraged to dress as their favorite characters from the event. We will be having Welcome to Nightvale theme crafts (and library cards!), Comic Jam / Collaborative comic (which will get printed at the Zine Pavilion the next day!).
Info and Sharing:
Matthew Murray will be bringing the automated, Raspberry Pi powered Readers' Advisory machine that he's made, and we'll have it print out graphic novel/comic book recommendations.
PJ Bentley will have a be sharing on Gamers Advisory at the event as well.
Children’s book author/illustrator, Eric Wight that he will be there demoing an early version of his upcoming game Beastie Bash, which will be re-launching on Kickstarter in the fall.
Mayfair Games, publishers of a wide berth of games including Settlers of Catan, will be there running demos of their games.
Eagle/Gryphon Games, publishers of Fantastica, Incan Gold, and more will be there demoing their games.
Paizo Publishing, publishers of the wildly popular Pathfinder, will be there running a preview of the new adventure path "Skull and Shackles" for their Adventure Card Game line.
SET Enterprises, publishers of SET, Quiddler and more, will be there demoing their games.
Coming to Annual? Be sure to join the GameRT along with our guests: Mayfair Games & Eagle/Gryphon Games at Booth 2010 in the Graphic Novel and Gaming Area on the Exhibit Floor.
Also be sure to join the GameRt for a host of the great programs being sponsored, run or just endorsed by GameRT.
During LITA's Game Making Interest Group's Meeting on Sunday, June 29- 8:30am-10:00am in LVCC- N219, five authors of the new title, Games in Libraries: Essays on Using Play to Connect and Instruct, will speak about games in libraries. Mary Broussard will discuss knowing when to create a library game and best practices for game design. Heath Ward will talk about using physical games related to literature, including a Marshmallow Gun War: Hunger Games Edition. Breanne Kirsch and Virginia Alexander will discuss an Agoge information literacy game for transfer students. Jason Battles will speak about ARGs in the library. Bohyun Kim will give an overview on educational games in medicine and healthcare and the role libraries can have in educational games. Two copies of the book will be available for review and will be raffled off during the session. All are welcome to attend. Please let Breanne Kirsch know if you have any questions.
Dominic Crapuchettes from North Star Games, presented for the Games and Gaming Interest Group the year before we went up for RT status the last time we were in DC (home to North Star) for Annual. Dominic is best known for his social/party games Wits & Wagers and Say Anything (and the family/school friendly versions of them). He did a great job leading a group Wits & Wagers session at ALA Play that year.
Now Dominic and North Star Games are launching their first strategy game, Evolution. This is a redesign of a Russian game that I picked up at the Essen fair this past year as having great potential for schools and libraries. The original game was designed by a professor of biology at the University of Moscow and brings some great science to the table. The new version has beautiful artwork and streamlined play.
I wrote a teaser article about Evolution on my new site, Play Play Learn, while I wait for the prototype to come in for a full review. Wanted to share here as well given Dominic's past support for the GameRT. Also because this could be a nice game to look at for any high school or academic libraries that want to support biology instruction. And hey, evolution is all the rage now after the great Cosmos episode!