Hello all!
I am the Student Success Librarian at the University of Iowa, and will be working on a pilot program to bring a "research arcade" to our library. We are a large library system (the largest in the state of Iowa), yet do not have any games in our holdings. This project will work to remedy that, but at the same time is starting from a completely blank slate. The idea thus far is to build an "arcade / reading room", similar to the Computer and Video Game Archive at the University of Michigan Library. We are just beginning work on our initial proposal, with the program hopefully launching next fall.
I am posting here today to seek advice! Has anyone built such a collection or service from the ground up previously, and, if so, is there anything you wish you would have known before launching? For those of you that work in academic libraries, what sorts of services or collections might you envision in a project like this? How have you generated faculty buy-in for your games collections, and how have you struck a balance between academic need and recreational desires? What are your operational budgets like and how do you divide between staffing, space needs, and the collection itself? Essentially, all of the questions.
Any and all advice would be greatly appreciated, and I would be more than happy to meet on Teams or Zoom to chat as well.
Please feel free to reach out directly: Max-Radl@uiowa.edu
Thanks everyone!
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Max Radl
Max-Radl@uiowa.eduStudent Success Librarian
University of Iowa
He / They
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