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Posted By
Justin Azevedo
Feb 28, 2013 11:30 AM
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Egroup:
GAMERT (Gaming) Round Table
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To add on to the idea of developing the collection by mechanism, I've been noticing the selections at my own game nights being split by two different dichotomies: casual (5-15 minutes) vs. involved (1-3 hours), and competitive (one winner) vs. cooperative (all players either win or lose). Co-op games ...
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