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Open discussion of RDA, RDA Toolkit, and related topics
  • 1.  Mode of issuance for (analog) board games,

    Posted 21 days ago

    Hello,

    The other day, we had a discussion about the element "mode of issuance" with respect to board games. If we don't think in terms of MARC coding, but only about the meaning of this element,  would a board game be a single unit or a multiple unit?

    There was already a discussion on Autocat on this question, but I'd love to hear more opinions.

    Note that in Germany, we still use the Original Toolkit's terminology (single unit, multipart monograph, serial, integrating resource) for this element, whereas in the Official Toolkit, there is now only "single unit" vs. "multiple unit" (with "multipart monograph" given as a synonym). But I don't think this makes a difference for my question.

    The definition of multiple unit is: "A mode of issuance of a manifestation that is issued as a multipart physical unit or intangible multipart logical unit."
    I am only interested in the first part, as we are not talking about digital objects.

    I think that this definition refers only to the physical aspect, so that a board game (including a game board and, e.g., pieces, cards, dice, game instructions) should fall under "multiple unit". The parts are also equally important, so it's not a case of a predominant component and accompanying material.

    But in the discussion on Autocat, there appeared a second view of looking at what is meant by "multipart". So we have two possible interpretations as how to decide between single unit and multiple unit:

    1) Does the object *physically* consist of only one or of several parts?

    2) Is the object *functionally* a single or a multipart unit?

    For the second view, the main argument was that all the parts of a board game are needed for the play, and that it is sold and lent as a whole. However, there are other cases where objects which function only as a whole but are regarded as being multipart (like an audiobook on 3 CDs).

    So I wonder which interpretation of the meaning of "mode of issuance" is correct? Is it about the physical or the functional aspect?

    Thanks,
    Heidrun



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    Heidrun Wiesenmüller
    Stuttgart Media University
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  • 2.  RE: Mode of issuance for (analog) board games,

    Posted 18 days ago

    Dear Heidrun,


    I have not seen anyone else chime in (and I haven't looked at AUTOCAT), so I will attempt a foray. I think the short answer is, "it depends -- it depends on a cataloging community's application profile." And each cataloging community is going to have to think through these kinds of edge cases to its own satisfaction -- as the dynamics you report from the AUTOCAT responses indicate. I've gone through multiple drafts for myself to formulate this reply.


    To expound though, I think the quandary goes back to the foundational conflict from cataloging practices arising from the description of the codex. We see this in the distinction between "sheet" as a unitary carrier of unmediated textual content and "volume" as a collective carrier of unmediated textual content. In no other context does this dynamic arise – we no longer have "side" as a unitary carrier of sound content, only the corresponding collective "audio disc" (which is so ingrained that we now perceive it as a unitary carrier); we do not have "microformat volume" as a collective carrier of textual content in microformat, only a variety of singleton microformat units.


    For games, we are confronted with the conflict of how to parse the unitary vs collective nature for them of  three-dimensional content with an object carrier. This harkens back to the question you pose, what is the "unit"? Does it matter what kind of game is involved – board games vs dominoes vs backgammon vs cards? And speaking of card games, is the deck of cards the "game"; is it a unitary three-dimensional object (the deck, incidentally used for a variety of games) or is it a collection of two-dimensional non-projective graphics on card carriers (and does it matter whether the deck is used for play or divination; does it matter if it is cataloged in the context of its utility in those pursuits or as artwork)? Even farther afield, I fell down a rabbit-hole of how artists books might be conceived and treated but I'll abandon that line of thought.


    To wrap things up and answer the original question, I might advocate at the moment, perhaps pragmatically in the avoidance of their own rabbit-hole, and notwithstanding the existence of multiple pieces as objects in their own right, that the "unit" of a game is the game in its entirety (that is, the "functional" approach). I can certainly see though how others can validly make other conclusions.



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    John Myers
    Catalog & Metadata Librarian
    Union College
    He/Him/His
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  • 3.  RE: Mode of issuance for (analog) board games,

    Posted 17 days ago

    Dear John,

    Many thanks for your thoughts on this matter and for chasing all those rabbits.

    I had one more answer as a direct mail. This colleague thought that "single unit" would make much more sense, but that the RDA definition indeed seems to make a board game a "multiple unit". They also pointed out that RDA still doesn't work well work for many non-textual resources.

    The more I think of the definition in RDA, the less sense it makes, especially the second part of the sentence: "an intangible multipart logical unit". This is so broad that it can, for example, easily cover an e-book version of a collection of short stories, which in print is issued as a single volume. But we still think of the e-book as something which is issued as a whole, a single unit.

    The first part of the definition with the "multipart physical unit" seems more straightforward and implies that we just need to check whether there are several physical pieces. But this leads to odd results, e.g. in the case of a deck of cards. For practical reasons, the cards are separate from each other. But they work as a whole just as the pages of a book (which for practical reasons happen to be connected to each other).

    I wonder if it would make sense to have not one, but two elements here - one for physical multipleness and one for functional multipleness?

    Heidrun



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    Heidrun Wiesenmüller
    Stuttgart Media University
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  • 4.  RE: Mode of issuance for (analog) board games,

    Posted 17 days ago
    Edited by Mackenzie Johnson 17 days ago

    Hello Heidrun and John,

    I previously replied to Heidrun's email thread in AUTOCAT, but given the question John raises about "what is the 'unit'?", I'll mention here as well that "game" is a term in the RDA Carrier Extent Unit VES. This definition defines a game as singular unit of extent, but acknowledges that this unit is comprised of a set of objects. Either complicating or clarifying matters further, the NARDAC Spring update yesterday brought my attention to the proposals made at the January RSC meeting by the Extent Working Group, and this proposal in particular directly impacts the Carrier Extent Unit VES and slightly revises the "game" definition. That being said, preserving as much backwards compatibility as possible was mentioned as one of the aims of these proposals, so I imagine that continuing to consider a game as a single unit would be the ongoing preference, though there are definitely still lingering questions about kinds of games (e.g. collectible card games like Magic: The Gathering) that do not fit this definition as easily.

    Regards,
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    Mackenzie Johnson
    Cataloguing Librarian, University of Saskatchewan
    Chair, GameRT Metadata Committee
    He/Him/His
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  • 5.  RE: Mode of issuance for (analog) board games,

    Posted 17 days ago

    Thanks, Mackenzie.

    That is definitely an important point. One could argue that how the extent is given for a certain resource is an indication of whether it is a single or multiple unit, e.g. "5 audio discs" for an audio book as a multiple unit vs. "1 game (...)" (according to German practice, we'd list the different parts in brackets) as a single unit.

    However, there is also the term "case" in the VES ("A unit of extent that consists of a box containing bound or unbound resources."). We might put "1 case", but I'm not sure that this would make the contents of every such a case automatically a single unit.

    By the way, in the case of the audio book on 5 CDs there seems to be agreement that this should be seen as a multiple unit. Obviously, it wouldn't make sense to use analytic descriptions for the individual CDs or a hierarchical description (as is common in Germany in certain cases) for the whole set. Rather, we use a comprehensive description. In the format of my union catalog (not MARC, but Pica), the extent is the only position in the record where we can see that it is a multiple unit. Apart from that, it is coded just like a single unit, and nobody worries about it.

    So even if we came to the conclusion that a board game should *in theory* be seen as a multiple unit, I don't think this would necessarily mean that in MARC we'd have to code "set" in the leader. There is (fortunately) a difference between abstract cataloging rules and their concrete implementation in a bibliographic format.

    Heidrun



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    Heidrun Wiesenmüller
    Stuttgart Media University
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  • 6.  RE: Mode of issuance for (analog) board games,

    Posted 9 days ago

    Hi Heidrun,

    This is a really interesting question, and I think the confusion is completely understandable because "multipart" can be interpreted in slightly different ways depending on whether you lean toward cataloguing practice or pure semantic meaning.

    If we stay strictly at the conceptual level (not MARC or local toolkit terminology), the most widely accepted interpretation in library metadata discussions is that "mode of issuance" is primarily based on the physical/structural composition of the item, not its functional use.

    So in that sense:

    • A board game typically consists of multiple distinct physical components (board, cards, dice, tokens, rulebook, etc.)

    • These components are not just "accompanying material" but integral parts of the issued package

    • Therefore, under the definition of "a multipart physical unit", a board game would generally fit more naturally under multiple unit

    The functional argument (i.e., "it only works as a whole") is definitely valid from a user-experience perspective, but it tends to overlap with many other multipart resources (like boxed media sets, audiobook CDs, kits, etc.), which are still treated as multiple units in practice.

    So most cataloguing interpretations tend to prioritize:

    How the item is issued and packaged physically, rather than how it is used.

    That's why even items that must be used together (like multi-disc audiobooks) are still considered multipart.


    On a related note, when working with discussions like this or sharing examples from cataloguing systems, I often find it useful to clean up or standardize screenshots of rules or toolkit excerpts before sharing them with colleagues. I've been using a simple tool called docimgscan for quickly making such reference materials clearer and easier to present in discussions like this.


    Curious to hear what others think as well, especially if anyone is applying a more functional interpretation in local practice.



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    Javeria NoorJaveria Noor
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