GAMERT (Gaming) Round Table

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last person joined: 4 days ago 

The mission of the Games and Gaming Round Table is to provide the following:
  • A forum for the exchange of ideas and concerns surrounding games in libraries;
  • Resources to the library community to support the building and maintaining of library game collections;
  • A force for initiating and supporting game programming in libraries;
  • Create an awareness of, and need for, the support of the value of gaming and play in libraries, schools, and related learning communities.
  • Create an awareness of the value of games and gaming in library outreach and community engagement plans.
  • A professional and social forum for networking among librarians and non-librarians interested in games and gaming.

University of Washingtons GAMER Group Research Project

  • 1.  University of Washingtons GAMER Group Research Project

    Posted Feb 06, 2025 10:03 AM
    Sharing a request that came through GameRT's inbox:
    The University of Washington's GAMER lab is currently conducting a study to understand the accessibility of video games and game related artifacts that are important to game education programs and game research. We are recruiting participants to have a confidential interview discussing games participants think are historically important/interesting and thoughts on accessing these games/materials for educational, research or other public interest purposes.
    We aim to interview video game scholars, designers, developers, preservationists, and librarians to collect voices and experiences from a wide range of perspectives. Your participation will provide insights on the current state of game accessibility, as well as the needs of those looking to access games and their related materials for more than recreational purposes, including game education and research. In the interview, we will ask about your video game related professional experience, your thoughts on video games that are important to your work, your experience of using as well as accessing these games for public interest purposes, and why you feel they are historically important. We would also like to hear your thoughts on the current state of accessibility of these games, as well as how you consider improving access to them. The interview should take 45-60 minutes and will be conducted via zoom.

    For additional inquiries or to voice an interest in participating, please reach out to Lane D. Koughan (kirogata@uw.edu)


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    Elizabeth Brown
    Outreach & Instruction Librarian
    University of Colorado, Colorado Springs
    She/Her/Hers
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