Hello,
I replied to this a couple days ago via email, but I don't think that went through. Apologies if this is a repeat!
I'm actually working on a research project right now targeting this very issue: Digital Games in Libraries (DGIL). Check out this site for more information on that project: https://go.uncg.edu/dgil. The project is just getting underway, but we're hoping to start bigger conversations across librarians and game developers to develop approaches for collecting and providing access to digital games.
In terms of PC Cafe specifically, I've heard from folks mostly in academic libraries that they've explored this option and it doesn't really work well for their situation. PC Cafe offers a limited array of games, it's expensive, and it doesn't give the institution much control over the games on the platform. I've seen a couple libraries advertise that they provide access to PC Cafe (here's an example), and I'm curious to hear directly from folks that have successfully implemented the platform at their library.
I hope this helps some!
Colin
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Colin Post
University of North Carolina - Greensboro
He/Him/His
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Original Message:
Sent: Sep 27, 2024 02:02 PM
From: Joshua Gladieux
Subject: Questions about Steam/Steamworks PC Game Cafe
Hi everyone!
My department is interested in developing a fully digital video games collection at our academic library, specifically using the Steam/Steamworks PC Cafe platform (https://partner.steamgames.com/pccafe). We would be interested in implementing the version of the cafe where our users would bring their own computers/devices and connect to the collection via our wi-fi network. I can see a handful of threads already here on GameRT briefly mentioning Steam, so I was hoping I could ask a few questions about anyone's experience with the platform in their libraries.
Some of our questions are as follows:
1) How does your library implement loan periods for Steam games, if any? Does the PC Cafe platform specifically provide for this functionality?
2) Do you maintain records for your Steam games in your library catalog/search? Including links to the Steam platform itself?
3) Do your staff provide technical support to your users? If so, what kinds of questions or problems are common?
4) If users bring their own devices/computers to use, do they have to re-install games or lose progress between play sessions?
Thank you for taking the time to consider these questions, and any other advice or ideas are certainly welcome!
Thanks again,
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Joshua Gladieux
Reference Library Assistant & Student Supervisor
University of California, Irvine
joshua.gladieux@uci.edu
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