How can libraries provide access to digital games for users today and future generations?
To come up with answers to that very question, the Digital Games in Libraries (DGIL) project at the University of North Carolina Greensboro invites you to participate in the National Virtual Forum for Digital Games in Libraries! The forum is a free online conference open to librarians, game developers, educators, games scholars, and anyone interested in the future of video games in libraries. No prior experience with game collections is required! Just an interest in the future of libraries and digital preservation.
This is a free virtual event to be held on October 29-30. Sign up for the DGIL Forum here. Find out more about the forum presentations and workshop sessions here.
DGIL is developing strategies to ensure that digital-only video games can be accessed by library users today and remain accessible for future generations, focusing especially on games from independent creators that represent some of the most important media being created right now.
As games increasingly shift away from physical media, libraries and archives face significant challenges in securing access. This is especially important for educators, scholars, and students studying games and game development, as access to historic and contemporary games is essential. The recent news from Sony that PlayStation will totally stop supporting physical game discs by 2028 is an alarming reminder that the entire gaming industry is hurtling toward an all-digital ecosystem. We need to develop solutions now to address this issue – and you can be part of the conversation!
By participating in the DGIL Forum on October 29-30, you'll have the opportunity to:
· Connect with librarians and game professionals exploring digital game collections and preservation.
· Learn about current challenges and emerging best practices for digital game access in libraries.
· Share your experiences, questions, and ideas with a growing community of practice.
· Help shape the future of how libraries support, preserve, and provide access to digital games.
Check out our website to learn more about the DGIL project, and if you would like to stay updated on our project, subscribe to our newsletter here. Don't hesitate to reach out if you would like to learn more or connect with our team.
Thank you for everything you do to ensure equitable access to information and cultural heritage.
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Colin Post
University of North Carolina - Greensboro
He/Him/His
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