So my suggestion for reading a TTRPG book is first look at the lore setting, which is usually in the first part, then character creation/design. A good TTRPG will tell you in the settings chapter what type it is (d20, d6, Jenga, etc) and what themes the designers had in mind. Examples include Paranoia which is a multiple d6 system in a future with Friend Computer, Blades in the Dark is another multiple d6 but as modern urban supernatural, D&D with d20 in a high fantasy, Call of Cthulhu with a low d20 for cosmic horror, and Dread as a horror theme with a Jenga tower.
whether they're starting as a player or wanting to jump into a GM seat, reading the setting and character creation gets you the most amount of information, and then afterwards you can dive further in if it interests you
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Jonathan Griffith
Graduated Student
Indiana University-Purdue University Indianapolis
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