GAMERT (Gaming) Round Table

 View Only
last person joined: 19 hours ago 

The mission of the Games and Gaming Round Table is to provide the following:
  • A forum for the exchange of ideas and concerns surrounding games in libraries;
  • Resources to the library community to support the building and maintaining of library game collections;
  • A force for initiating and supporting game programming in libraries;
  • Create an awareness of, and need for, the support of the value of gaming and play in libraries, schools, and related learning communities.
  • Create an awareness of the value of games and gaming in library outreach and community engagement plans.
  • A professional and social forum for networking among librarians and non-librarians interested in games and gaming.
  • 1.  Introducing Myself to the Gaming RT

    Posted Jul 02, 2012 09:55 AM

    Well July 1 has passed and I wanted to take a moment and introduce myself to the RT now that I am offically a Member at Large.

    My name is Brian Mayer and I am a Gaming and Library Technology Specialist for the School Library System at the Genesee Valley Educational Partnership. We provide support and services to 22 rural school districts across five counties. We have a game library of over 200 analog titles that support state content standards, AASL's Standards for 21st Century Learners as well as the new common core. A large part of my job is cultivating the collection and working with classroom teachers and school librarians to integrate the resources into their classroom. More recently, I have been using game design as a way to have students display content understanding and mastery.

    Beyond my job, I have co-authored a book for ALA: Libraries Got Game and I occasionally write for School Library Journal's Gaming Life Column. I have an article in the upcoming August issue that highlight the design work I have been doing with the students. I am also working on a new book for Neal-Schuman that is going to be a subject resource guide for school librarians and educators for analog, iOS and web based games. Lastly, a design of my own is being published by Academy Games currently titled: Freedom: The Underground Railroad that is a cooperative, card driven game in which the players are abolitionionists working to bring down the institution of slavery.

    My interests include: STEM/Educational/Serious Gaming, Game Design, Interactive Texts, Games and Play in a School Space, & Collection Development and Circulation.

    ALA Annual was a fantastic. There were some wonderful activities at ALAPlay. I helped introduce and run a few larger social games and Scott Nicholson brought a digital version of a European folk game made by Die Gute called Fabrik Johann Sebastian Joust for ALA Play that used a Mac and some PlayStation Move sticks that was really engaging and fun.

    The commitee had a chance to meet and discuss directions for the RT moving forward. Our first main push will be starting to take over the reigns for International Games Day from Jenny Levine. More information will be coming soon, but we are going to need volunteers to help this a success. We have some really great things lined up for this year that can only come together if we are able to pull together the manpower. It takes more than one person to fill Jenny Levine's shoes!

    I look forward to hearing about all the fantastic work everyone is doing out there and please do not hesitate to get in touch with any questions or just to share!

     



  • 2.  RE: Introducing Myself to the Gaming RT

    Posted Jul 02, 2012 11:26 AM

    Hi,

    My name is Diane Robson. I am an academic librarian at the University of North Texas Media Library. UNT is a fairly large university in Denton, Texas with about 35,000 students that offers courses in game design. Our media library houses all of the audiovisual items which includes games. I am the media cataloger and materials supervisor for this library.

    About 5 years ago we added consoles and console games to our circulating collection. The students love it! Most of my publishing and outreach involves the game collection.

    My work interests include:

    STEM/Educational/Serious gaming
    Outreach and gaming on campus (monthly events and IGD)
    Gaming space on campus (stations and labs)
    Collection development
    Legal issues related to game resources

    I am excited about being able to help get this group going too.

    --Diane



  • 3.  RE: Introducing Myself to the Gaming RT

    Posted Jul 05, 2012 07:18 AM

    I'm Breanne Kirsch and I work at the University of South Carolina Upstate. I'm interested in gaming in libraries and am particularly interested in game design and game making for use by library patrons, such as serious games like Lycoming College's Goblin Threat Game. I started the Game Making Interest Group with LITA that met for the first time at ALA Annual and hope our groups can work together in the future.

    I look forward to getting involved with this group. ALA Play was fun at Annual and while my library has never participated in International Games Day, I'm hoping we can do something for it this year.



  • 4.  RE: Introducing Myself to the Gaming RT

    Posted Jul 12, 2012 03:54 PM

    Hi! I taught a class in video game design with middle schoolers for three years as a school librarian in Hunterdon County, New Jersey as a part of our STEM program. We used Scratch http://www.scratch.mit.edu/ . I just left that position to begin studying inquiry learning in the STEM areas at Lehigh University's College of Education in their doctoral program in Teaching, Learning, & Technology . I will be presenting some of my experiences with Scratch learners at a free conference in Troy, NY, on August 2nd http://gamesineducation.org/ . I am interested in video game design with youth in public or school libraries, particularly with Scratch. 

    Mary Fran Daley, MLIS

    http://www.maryfran.com/