GAMERT (Gaming) Round Table

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The mission of the Games and Gaming Round Table is to provide the following:
  • A forum for the exchange of ideas and concerns surrounding games in libraries;
  • Resources to the library community to support the building and maintaining of library game collections;
  • A force for initiating and supporting game programming in libraries;
  • Create an awareness of, and need for, the support of the value of gaming and play in libraries, schools, and related learning communities.
  • Create an awareness of the value of games and gaming in library outreach and community engagement plans.
  • A professional and social forum for networking among librarians and non-librarians interested in games and gaming.
  • 1.  Libraries and Violent Media (Toolkit and Talking Points for Libraries Facing Challenges)

    Posted Feb 08, 2013 01:03 AM


    Ann Crewdson


    Following up on recent discussions of violence, video games & other media, and libraries, the Office for Intellectual Freedom has developed discussion points and recommended resources. Our goal is to provide an intellectual freedom framework to help librarians talk about the issue of violent video games and violence in media with library trustees, staff, and library users. Please share!

  • 2.  RE: Libraries and Violent Media (Toolkit and Talking Points for Libraries Facing Challenges)

    Posted Feb 08, 2013 10:33 AM
    The link might change so here are the contents from the OIF blog: FEBRUARY 7, 2013...10:47 AM Libraries and Violent Media Jump to Comments One consequence of the recent gun violence tragedies in the United States is increased scrutiny of video games, films, and other media with violent content held in library collections. As a result, libraries are now receiving requests to remove or restrict access to these materials. The discussion points below provide an intellectual freedom framework for talking about the issue of violent video games and violence in media with library trustees, staff, and library users. Resources listed below the discussion points provide more detailed information and analysis about violent media and intellectual freedom. Discussion points: • Like literature and film, video games are a creative and expressive medium that entertains, educates, and tells a story. Many libraries collect and lend video games to their users and host video game festivals and contests just as they host book discussions and film festivals. • The courts of law that have examined the legal status of video games have ruled that video games are a form of speech protected by the First Amendment. These courts have also ruled that laws restricting minors’ access to video games that are violent or are rated “Mature” are a form of censorship that violates minors’ First Amendment rights. • For the same reasons it opposes the censorship of books, magazines, film, and the Internet, ALA opposes the censorship of video games. In accordance with the Library Bill of Rights and the ALA Code of Ethics, librarians should resist efforts to censor or restrict access to video games and other violent media, whether in the library or in society as a whole. • Current research does not conclusively link the consumption of violent video games or other violent media with societal aggression or gun violence. We know of no study that directly links violent behavior or reactions to a book, movie, or video game. ALA welcomes further impartial, systematic and scientific study about whether or not violence in media has an impact on young people. • Parents, not librarians, are responsible for determining what materials are appropriate for their children. While we firmly support the right of library users to voice their concerns and select different materials for themselves and their children, those objecting to violent media should not be given the power to restrict other library users’ right to access these materials. • Libraries serve as critical community resources as the public addresses the controversy over gun violence. They supply information and research for the public debates over gun control, mental illness, and depictions of violence in the media. As our nation works to understand and find solutions to gun violence, libraries provide vital resources and spaces for community conversations. Resources: “Shooting the Messenger,” an essay that explains why social science research does not support a conclusive link between violent media and violent behavior. While dated (2000) its findings remain valid. (PDF document) “POW! CRACK! What we know about video games and violence,” The Washington Post, January 17, 2013. An article updating and summarizing research on the effects of violent media. (PDF document) “Don’t Blame Video Games for Real-World Violence,” Christopher J. Ferguson, The Chronicle of Higher Education, January 10, 2013 (Available online at ) “Violence in Media: A Joint Statement,” signed by the Freedom to Read Foundation. (PDF document) Brown v. Entertainment Merchants’ Association, U.S. Supreme Court, 2010. Court opinion overturning law restricting minors’ access to violent video games on First Amendment grounds. (Available online at