GAMERT (Gaming) Round Table

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The mission of the Games and Gaming Round Table is to provide the following:
  • A forum for the exchange of ideas and concerns surrounding games in libraries;
  • Resources to the library community to support the building and maintaining of library game collections;
  • A force for initiating and supporting game programming in libraries;
  • Create an awareness of, and need for, the support of the value of gaming and play in libraries, schools, and related learning communities.
  • Create an awareness of the value of games and gaming in library outreach and community engagement plans.
  • A professional and social forum for networking among librarians and non-librarians interested in games and gaming.
  • 1.  Humans vs. Zombies

    Posted Jun 13, 2012 12:11 PM

    Has anyone played Humans vs. Zombies on your campus or at your library? What issues did you have planning or playing it? We are considering playing this on International Games Day and any insight would be greatly appreciated.

    Thanks



  • 2.  RE: Humans vs. Zombies

    Posted Jun 14, 2012 04:33 PM

    I created a LibGuide, but that is about it.

    http://libguides.webster.edu/zombies

    The popularity of HvZ at my campus is rapidly declining so I don't really do a lot.



  • 3.  RE: Humans vs. Zombies

    Posted Sep 09, 2012 02:29 PM

    Humans Vs. Zombies started on our campus about 5-6 years back.  Popularity seems to wax and wane, and a majority of the interest comes from a relatively limited number of people (based on when some of them graduate), but it generally seems to have at least 20-30 people every year.

    Part of the reason for this, I think, is that they ask everybody to kick in $5 for the bandanas, and then they donate the extra to help fund brain cancer research, so it has a nice community service element included.  The marshmallows (human ammo) are bought at the humans' discretion and on the humans' dime.

    Here, the event lasts the better part of a week, usually, giving zombies a whole day to feed before dying off (and last year they introduced the "Super Zombie," as a way for "deceased" zombies to survive by eating other zombies), and the game goes on until the last human is eaten, or the last zombie starves.  They also keep statistics on a blog that updates daily, so people know who to avoid and who is safe.

    And speaking of safe, certain areas are declared "safe zones," since the game lasts for so long.  Generally speaking, the library falls under that canopy, so while waiting for someone on the steps is perfectly acceptable, you can't stalk someone to their study carrel and get them while reading up for their Organic Chemistry exam.  This was decided after the first day proved that it was far too difficult to both play and remain a student.  A one-day event probably wouldn't have the same limitations, but bathrooms and the areas immediately surrounding them should probably be granted a safety restriction, considering the situation.



  • 4.  RE: Humans vs. Zombies

    Posted Oct 24, 2012 03:09 PM

    We played a modified version at both our teen (6th-12th grade) and tween (don't ask me why but apparently 4th and 5th grade are tween here) lock-ins. We really didn't want everyone running through the library during open hours basically playing a loud game of tag. Some of our regular patrons and staff would have been upset. If you are playing during open hours I'd suggest that you put particular locations off limits and make it clear what noise level is acceptible. (On an side note, our tweens would totally have won against the teens. lol. they were way more creative!)