Friday, June 24th, 2016, 9am to 4pm
Hosted by Brian Mayer, Diane Robson, and Teresa Slobuski
The Games and Gaming Round Table would like to invite you to join us for an exciting pre-conference workshop about game design.
During this full-day session participants will be guided through the game design process, exploring analog game design and its applications to digital design as well. The goal with an analog design approach is to focus on the concepts and skills, leaving the design to arts and crafts. Analog game design allows programs to focus on a number of areas including: inquiry, problem solving, aesthetics, audience, design, computational thinking, and the integration of curricular content and skills; all without the barriers of learning a tool. Once the fundamentals of good design approach have been practiced, they can then be applied in a more technical setting, introducing tools and programs.
Participants will be introduced to basic game design concepts, human-centered design, prototyping, and effective playtesting. This GameRT preconference can jump start your move from content users to content creators at your library.
See http://2016.alaannual.org/ticketed-events for details.