GAMERT (Gaming) Round Table

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The mission of the Games and Gaming Round Table is to provide the following:
  • A forum for the exchange of ideas and concerns surrounding games in libraries;
  • Resources to the library community to support the building and maintaining of library game collections;
  • A force for initiating and supporting game programming in libraries;
  • Create an awareness of, and need for, the support of the value of gaming and play in libraries, schools, and related learning communities.
  • Create an awareness of the value of games and gaming in library outreach and community engagement plans.
  • A professional and social forum for networking among librarians and non-librarians interested in games and gaming.

2016 ALA Annual GameRT Pre-Conference - More than a collection: encouraging creation using games

  • 1.  2016 ALA Annual GameRT Pre-Conference - More than a collection: encouraging creation using games

    Posted Feb 10, 2016 12:29 PM

            Friday, June 24th, 2016, 9am to 4pm 


    Hosted by Brian Mayer, Diane Robson, and Teresa Slobuski


     The Games and Gaming Round Table would like to invite you to join us for an exciting pre-conference workshop about game design.


    During this full-day session participants will be guided through the game design process, exploring analog game design and its applications to digital design as well. The goal with an analog design approach is to focus on the concepts and skills, leaving the design to arts and crafts. Analog game design allows programs to focus on a number of areas including: inquiry, problem solving, aesthetics, audience, design, computational thinking, and the integration of curricular content and skills; all without the barriers of learning a tool. Once the fundamentals of good design approach have been practiced, they can then be applied in a more technical setting, introducing tools and programs.


    Participants will be introduced to basic game design concepts, human-centered design, prototyping, and effective playtesting. This GameRT preconference can jump start your move from content users to content creators at your library.


    See http://2016.alaannual.org/ticketed-events for details.