Games and Gaming Community
Hello gaming librarians,
We are conducting a survey to learn more about the information needs and behaviors of people who interact with video games in order to improve information systems for video games. In addition to people who play games themselves, we are also interested in parents of children who play video games, people who collect video games, academic scholars who study video games, librarians/curators who work in libraries or museums with video game collections, game developers and designers, and more!
If you play video games of any type—including console games, streaming or other online games, or games on your smartphone or tablet--or work with games in other ways, would you please help us by taking this survey?
Completing the whole survey will take about 20-30 minutes. If you choose, you may submit your email address to be entered in a drawing for an Amazon gift card (one of ten $20 gift cards or one $100 gift card). This survey is anonymous and completely voluntary.
To participate in the survey, please go to: http://faculty.washington.edu/jinhalee/survey/index.php/953473/lang-en
Thank you for your consideration! Please feel free to share this survey invitation with others who might be interested.
Jin Ha Lee Rachel Clarke
Assistant Professor Ph.D. Candidate
Information School Information School
University of Washington University of Washington
The most recent issue of Library Trends is one that I guest edited on The Impact of Gaming on Libraries. The goal of the issue was to collect articles about how gaming changed libraries.
Following up on recent discussions of violence, video games & other media, and libraries, the Office for Intellectual Freedom has developed discussion points and recommended resources. Our goal is to provide an intellectual freedom framework to help librarians talk about the issue of violent video games and violence in media with library trustees, staff, and library users. Please share! http://www.oif.ala.org/oif/?p=4558
As part of the Library 2.012 conference that is currently going on, I'm giving a talk on gamification for libraries called
Reward-Based Gamification in Libraries: Short-Term Benefits, Long-Term Concerns
The full session description is at http://www.library20.com/forum/topics/reward-based-gamification-in-libraries-short-term-benefits-long?xg_source=activity
You can join in live on Thursday at 7am Eastern at
They say the talk will be recorded as well, in case you aren't a morning person...
I’m currently trying to create a few little games that can be dropped into information literacy instruction (fairly) painlessly. As a first go, I’m trying to raise a bit of money on Indiegogo (http://www.indiegogo.com/infolit-games?a=774169) to pay for a freelance graphic designer (and ex-librarian) I know to spend some hours turning my rubbishy looking attempts into one that looks attractive to play! Any (unlikely) surplus would pay for some of her hours to prettify a second game I’ve created and am playtesting…
Would appreciate anyone that is interested sharing the link around – hoping to be able to create a few professional looking games to share without being too much out of pocket myself!
Andrew Walsh MSc MCLIP FHEA
Academic Librarian, University Teaching Fellow, National Teaching Fellow
Music, Humanities, Media, Education and Professional Development.
Information Literacy Practitioner of the Year, 2012
I just saw this news headline at WebProNews: Diablo III Marathon Kills Taiwanese Teenager
The article, by Todd Rigney, ends with the following paragraph --
Video game addiction is an increasingly serious problem, particularly with the younger generation. In fact, if you need some pointers on how to stay healthy while enjoying your hobby, check out the Healthy Living Guide provided by the folks at Xbox LIVE. It may sound silly to those who don’t play video games, but many people simply aren’t aware of the damage prolonged gaming can have on the human body.
It may be that such healthy play guidelines need to be given more attention; something that explicity states that video games themselves aren't a problem, but problems can develop when video games are played in an unhealthy way.
From the International Games Day @ your library blog:
"Just like in games, we've leveled up National Gaming Day to be an even bigger event this year. We have a new name - International Games Day @ your library - and a new date (the first Saturday of each November). This year's celebration of communities coming together to play at the library will take place on Saturday, November 3rd, and will include our traditional board game donation and national video game tournaments. However, this year we have some additional activities to add to the fun.
We're excited to announce that we have three sponsors this year who are donating games to libraries - huge thank yous to PopCap, Ravensburger, and GameTable Online. We're very grateful to their generous support of libraries, and we're thrilled that our international participants will be able to sign up for some donations this year.
Sign up early to make sure you receive the free donations. International libraries can request some of them this year, too!
Join us for two fascinating presentations during the Games and Gaming Round Table's first ever forum/update.
Dave Pattern will talk about Lemon Tree (https://library.hud.ac.uk/lemontree/, http://library.hud.ac.uk/blogs/projects/lemontree/), a project to “gamify” the library experience at the University of Huddersfield (UK). The project is still in its infancy, but the aim is to make using the library fun and, by hooking into the social network of the players, to attract students who otherwise might not have engaged with the library. This session will also include findings from the Library Impact Data Project, which investigated the link between library usage and academic achievement at 8 academic universities in the UK.
ALA's National Gaming Day @ your library is a fairly new event created to promote the “educational, recreational, and social value of all types of games”. The University of North Texas Library has participated for two years and has organized their event to offer fun along with a focus on research and development opportunities available for people interested in all aspects of gaming. In this talk, Diane Robson and Bethany Ross will detail the planning and organization of NGD at an academic library.
Afterward, ALA staffer Jenny Levine will talk about changes coming to this year's NGD event.