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Discussion Looking for librarians who work with video games to participate in a research survey

by Rachel Ivy Clarke on Fri, Aug 22, 2014 at 10:03 am

Hello gaming librarians!

The research group I work with at the University of Washington has designed a new interactive visualization tool for searching and browsing video games. They are specifically looking for librarians who work with/manage/collect video games in their libraries to try it out and give opinions about it.

Hello gaming librarians!

The research group I work with at the University of Washington has designed a new interactive visualization tool for searching and browsing video games. They are specifically looking for librarians who work with/manage/collect video games in their libraries to try it out and give opinions about it.

If you have a few minutes, we would really appreciate it if you could play with a prototype game browser we built for our research and fill out a short online questionnaire. More detailed information is below. Please feel free to pass this along to any other librarians working with video games you know who might be interested.

Thanks so much!

 

Details:

Our game browser Vizmo allows you to browse video games by visual style and mood. We need people who have game-related professions (e.g., employees in a game company, game reviewers, game researchers, authors of game-related books, people managing game-related websites or resources, people working in game museums/libraries/archives, etc.) to tell us what they think about our browser.

The whole task will take about 15 to 20 minutes and your name will be entered in a raffle for one of the three $20 Amazon gift cards. More importantly, your input will help us improve our game browser and make it better!!

Here is the link to our online questionnaire with more information:

https://docs.google.com/forms/d/1sTS__cET1coKBNSjFA8rm-vLjPaKmjATJQi0C4sE47U/

Thank you very much for your consideration. :)

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Discussion ALAPlay 2014

by Brian Mayer on Fri, Jun 13, 2014 at 12:50 pm

I wanted to share an update on the AMAZING event that ALAPlay is shaping up to be.

Cos-Play and Graphic Novels

Our theme this year is "Welcome to Nightvale" and attendees are encouraged to dress as their favorite characters from the event. We will be having Welcome to Nightvale theme crafts (and library cards!), Comic Jam / Collaborative comic (which will get printed at the Zine Pavilion the next day!).

Info and Sharing:

I wanted to share an update on the AMAZING event that ALAPlay is shaping up to be.

Cos-Play and Graphic Novels

Our theme this year is "Welcome to Nightvale" and attendees are encouraged to dress as their favorite characters from the event. We will be having Welcome to Nightvale theme crafts (and library cards!), Comic Jam / Collaborative comic (which will get printed at the Zine Pavilion the next day!).

Info and Sharing:

Matthew Murray will be bringing the automated, Raspberry Pi powered Readers' Advisory machine that he's made, and we'll have it print out graphic novel/comic book recommendations. 

PJ Bentley will have a be sharing on Gamers Advisory at the event as well.

Gaming:

Children’s book author/illustrator, Eric Wight that he will be there demoing an early version of his upcoming game Beastie Bash, which will be re-launching on Kickstarter in the fall.

Mayfair Games, publishers of a wide berth of games including Settlers of Catan, will be there running demos of their games.

Eagle/Gryphon Games, publishers of Fantastica, Incan Gold, and more will be there demoing their games.

Paizo Publishing, publishers of the wildly popular Pathfinder, will be there running a preview of the new adventure path "Skull and Shackles" for their Adventure Card Game line.

SET Enterprises, publishers of SET, Quiddler and more, will be there demoing their games.

   

 

 

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Discussion Magic: the Gathering and/or Tabletop Game Playing Librarians

by Joshua Carlson on Wed, Jan 29, 2014 at 10:55 am

Hello all.  My name is Josh Carlson, I'm currently the Director of Youth Services at Utica Public Library in Utica, NY.  Recently I started a Facebook group for Librarians who play or are interested in Magic: the Gathering, though I am considering changing the name/focus to be more "broad" for tabletop-based gaming in general. 

Part of my goal is that I would like to organize some sort of meet and play during PLA this year.  Thoughts on that?

Hello all.  My name is Josh Carlson, I'm currently the Director of Youth Services at Utica Public Library in Utica, NY.  Recently I started a Facebook group for Librarians who play or are interested in Magic: the Gathering, though I am considering changing the name/focus to be more "broad" for tabletop-based gaming in general. 

Part of my goal is that I would like to organize some sort of meet and play during PLA this year.  Thoughts on that?

The link for the group is:  Librarians with Libraries  (https://www.facebook.com/groups/MTGLibrarians)

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Discussion Seeking librarians for a survey about video games

by Rachel Ivy Clarke on Wed, Nov 20, 2013 at 12:24 pm

Hello gaming librarians,

We are conducting a survey to learn more about the information needs and behaviors of people who interact with video games in order to improve information systems for video games. In addition to people who play games themselves, we are also interested in parents of children who play video games, people who collect video games, academic scholars who study video games, librarians/curators who work in libraries or museums with video game collections, game developers and designers, and more!

Hello gaming librarians,

We are conducting a survey to learn more about the information needs and behaviors of people who interact with video games in order to improve information systems for video games. In addition to people who play games themselves, we are also interested in parents of children who play video games, people who collect video games, academic scholars who study video games, librarians/curators who work in libraries or museums with video game collections, game developers and designers, and more!

If you play video games of any type—including console games, streaming or other online games, or games on your smartphone or tablet--or work with games in other ways, would you please help us by taking this survey?

Completing the whole survey will take about 20-30 minutes. If you choose, you may submit your email address to be entered in a drawing for an Amazon gift card (one of ten $20 gift cards or one $100 gift card). This survey is anonymous and completely voluntary.

To participate in the survey, please go to: http://faculty.washington.edu/jinhalee/survey/index.php/953473/lang-en

Thank you for your consideration! Please feel free to share this survey invitation with others who might be interested.

Regards,

Jin Ha Lee                                                           Rachel Clarke

Assistant Professor                                        Ph.D. Candidate

Information School                                       Information School

University of Washington                           University of Washington

Email: jinhalee@uw.edu                             Email: raclarke@uw.edu

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Discussion Library Trends issue on gaming

by Scott Nicholson on Thu, Aug 15, 2013 at 05:48 pm

The most recent issue of Library Trends is one that I guest edited on The Impact of Gaming on Libraries.  The goal of the issue was to collect articles about how gaming changed libraries.

 
If you have access to the e-version of Library Trends, you can read the issue here:
 
 http://muse.jhu.edu/journals/library_trends/toc/lib.61.4.html
 
Here's the table of contents:
 

The most recent issue of Library Trends is one that I guest edited on The Impact of Gaming on Libraries.  The goal of the issue was to collect articles about how gaming changed libraries.

 
If you have access to the e-version of Library Trends, you can read the issue here:
 
 http://muse.jhu.edu/journals/library_trends/toc/lib.61.4.html
 
Here's the table of contents:
 

Introduction
pp. 751-754
Scott Nicholson
 
The Fusion of Literacy and Games: A Case Study in Assessing the Goals of a Library Video Game Program
pp. 755-778
Ron T. Brown, Tamara Kasper
 
Tales from Play It Loud
pp. 779-789
Thomas Maluck
 
Bringing Them In: Developing a Gaming Program for the Library
pp. 790-801
Kat Werner
 
Brawling in the Library: Gaming Programs for Impactful Outreach and Instruction at an Academic Library
pp. 802-813
Angela M. Vanden Elzen, Jacob Roush
 
No Muggles in the Library Tonight! Harry Potter Night at an Academic Library
pp. 814-824
Mary J. Snyder Broussard
 
Three Different Paths for Tabletop Gaming in School Libraries
pp. 825-835
Teresa Copeland, Brenda Henderson, Brian Mayer, Scott Nicholson
 
Get in the Game: Encouraging Play and Game Creation to Develop New Literacies in the Library
pp. 836-848
Annmarie Powell

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Discussion Any recommendations for DS games?

by Ann Crewdson on Tue, Jun 4, 2013 at 08:23 pm

Our library is purchasing 3d DS consoles. Do you have any recommendations? We're aiming for tween level, rated E. Thanks! Ann

Discussion What happened to the YALSA Gaming Interest Group?

by Ann Crewdson on Sat, Feb 9, 2013 at 01:59 pm

Hi everyone,

What happened to the "YALSA Gaming Interest Group?" When and why was it disbanded? I was going to ask members of this group some questions.

Thanks,

Ann

Discussion Libraries and Violent Media (Toolkit and Talking Points for Libraries Facing Challenges)

by Ann Crewdson on Fri, Feb 8, 2013 at 10:56 am

FYI,

Ann Crewdson

***************************************

FYI,

Ann Crewdson

***************************************

Following up on recent discussions of violence, video games & other media, and libraries, the Office for Intellectual Freedom has developed discussion points and recommended resources. Our goal is to provide an intellectual freedom framework to help librarians talk about the issue of violent video games and violence in media with library trustees, staff, and library users. Please share! http://www.oif.ala.org/oif/?p=4558

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Discussion Talk on gamification in libraries

by Scott Nicholson on Wed, Oct 3, 2012 at 09:23 am

As part of the Library 2.012 conference that is currently going on, I'm giving a talk on gamification for libraries called 

Reward-Based Gamification in Libraries: Short-Term Benefits, Long-Term Concerns

 

As part of the Library 2.012 conference that is currently going on, I'm giving a talk on gamification for libraries called 

Reward-Based Gamification in Libraries: Short-Term Benefits, Long-Term Concerns

 

The full session description is at http://www.library20.com/forum/topics/reward-based-gamification-in-libraries-short-term-benefits-long?xg_source=activity

 

You can join in live on Thursday at 7am Eastern at

https://sas.elluminate.com/d.jnlp?sid=2008350&password=L20Part101

 

They say the talk will be recorded as well, in case you aren't a morning person...

 

Scott Nicholson

 

 

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Discussion Non-digital games for information literacy

by Andrew Walsh on Tue, Aug 14, 2012 at 09:17 am

Dear all,

 

Dear all,

 

I’m currently trying to create a few little games that can be dropped into information literacy instruction (fairly) painlessly. As a first go, I’m trying to raise a bit of money on Indiegogo (http://www.indiegogo.com/infolit-games?a=774169) to pay for a freelance graphic designer (and ex-librarian) I know to spend some hours turning my rubbishy looking attempts into one that looks attractive to play! Any (unlikely) surplus would pay for some of her hours to prettify a second game I’ve created and am playtesting…

 

Would appreciate anyone that is interested sharing the link around – hoping to be able to create a few professional looking games to share without being too much out of pocket myself!

 

Thanks,

 

Andrew

 

Andrew Walsh MSc MCLIP FHEA

Academic Librarian, University Teaching Fellow, National Teaching Fellow

Music, Humanities, Media, Education and Professional Development.

Information Literacy Practitioner of the Year, 2012

 

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We engage those interested in games and gaming activities in libraries of all kinds and to collaborate with ALA units to support gaming initiatives and programs across the Association. Games, as defined in their broadest sense, include traditional and modern board, card, video, mobile, computer, live-action, role-playing, and miniature games. Gaming activities include planning and running gaming programs, providing games for informal play, developing a game collection, creating games, development of information and other literacies through games, and partnering with other community organizations to support gaming, will be topics for professional exploration.

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