Games and Gaming Community
I wanted to share an update on the AMAZING event that ALAPlay is shaping up to be.
Cos-Play and Graphic Novels
Our theme this year is "Welcome to Nightvale" and attendees are encouraged to dress as their favorite characters from the event. We will be having Welcome to Nightvale theme crafts (and library cards!), Comic Jam / Collaborative comic (which will get printed at the Zine Pavilion the next day!).
Info and Sharing:
Matthew Murray will be bringing the automated, Raspberry Pi powered Readers' Advisory machine that he's made, and we'll have it print out graphic novel/comic book recommendations.
PJ Bentley will have a be sharing on Gamers Advisory at the event as well.
Children’s book author/illustrator, Eric Wight that he will be there demoing an early version of his upcoming game Beastie Bash, which will be re-launching on Kickstarter in the fall.
Mayfair Games, publishers of a wide berth of games including Settlers of Catan, will be there running demos of their games.
Eagle/Gryphon Games, publishers of Fantastica, Incan Gold, and more will be there demoing their games.
Paizo Publishing, publishers of the wildly popular Pathfinder, will be there running a preview of the new adventure path "Skull and Shackles" for their Adventure Card Game line.
SET Enterprises, publishers of SET, Quiddler and more, will be there demoing their games.
Hello all. My name is Josh Carlson, I'm currently the Director of Youth Services at Utica Public Library in Utica, NY. Recently I started a Facebook group for Librarians who play or are interested in Magic: the Gathering, though I am considering changing the name/focus to be more "broad" for tabletop-based gaming in general.
Part of my goal is that I would like to organize some sort of meet and play during PLA this year. Thoughts on that?
Hello gaming librarians,
We are conducting a survey to learn more about the information needs and behaviors of people who interact with video games in order to improve information systems for video games. In addition to people who play games themselves, we are also interested in parents of children who play video games, people who collect video games, academic scholars who study video games, librarians/curators who work in libraries or museums with video game collections, game developers and designers, and more!
If you play video games of any type—including console games, streaming or other online games, or games on your smartphone or tablet--or work with games in other ways, would you please help us by taking this survey?
Completing the whole survey will take about 20-30 minutes. If you choose, you may submit your email address to be entered in a drawing for an Amazon gift card (one of ten $20 gift cards or one $100 gift card). This survey is anonymous and completely voluntary.
To participate in the survey, please go to: http://faculty.washington.edu/jinhalee/survey/index.php/953473/lang-en
Thank you for your consideration! Please feel free to share this survey invitation with others who might be interested.
Jin Ha Lee Rachel Clarke
Assistant Professor Ph.D. Candidate
Information School Information School
University of Washington University of Washington
The most recent issue of Library Trends is one that I guest edited on The Impact of Gaming on Libraries. The goal of the issue was to collect articles about how gaming changed libraries.
If you have access to the e-version of Library Trends, you can read the issue here:
Here's the table of contents:
The Fusion of Literacy and Games: A Case Study in Assessing the Goals of a Library Video Game Program
Ron T. Brown, Tamara Kasper
Tales from Play It Loud
Bringing Them In: Developing a Gaming Program for the Library
Brawling in the Library: Gaming Programs for Impactful Outreach and Instruction at an Academic Library
Angela M. Vanden Elzen, Jacob Roush
No Muggles in the Library Tonight! Harry Potter Night at an Academic Library
Mary J. Snyder Broussard
Three Different Paths for Tabletop Gaming in School Libraries
Teresa Copeland, Brenda Henderson, Brian Mayer, Scott Nicholson
Get in the Game: Encouraging Play and Game Creation to Develop New Literacies in the Library
Following up on recent discussions of violence, video games & other media, and libraries, the Office for Intellectual Freedom has developed discussion points and recommended resources. Our goal is to provide an intellectual freedom framework to help librarians talk about the issue of violent video games and violence in media with library trustees, staff, and library users. Please share! http://www.oif.ala.org/oif/?p=4558
As part of the Library 2.012 conference that is currently going on, I'm giving a talk on gamification for libraries called
Reward-Based Gamification in Libraries: Short-Term Benefits, Long-Term Concerns
The full session description is at http://www.library20.com/forum/topics/reward-based-gamification-in-libraries-short-term-benefits-long?xg_source=activity
You can join in live on Thursday at 7am Eastern at
They say the talk will be recorded as well, in case you aren't a morning person...
I’m currently trying to create a few little games that can be dropped into information literacy instruction (fairly) painlessly. As a first go, I’m trying to raise a bit of money on Indiegogo (http://www.indiegogo.com/infolit-games?a=774169) to pay for a freelance graphic designer (and ex-librarian) I know to spend some hours turning my rubbishy looking attempts into one that looks attractive to play! Any (unlikely) surplus would pay for some of her hours to prettify a second game I’ve created and am playtesting…
Would appreciate anyone that is interested sharing the link around – hoping to be able to create a few professional looking games to share without being too much out of pocket myself!
Andrew Walsh MSc MCLIP FHEA
Academic Librarian, University Teaching Fellow, National Teaching Fellow
Music, Humanities, Media, Education and Professional Development.
Information Literacy Practitioner of the Year, 2012
I just saw this news headline at WebProNews: Diablo III Marathon Kills Taiwanese Teenager
The article, by Todd Rigney, ends with the following paragraph --
Video game addiction is an increasingly serious problem, particularly with the younger generation. In fact, if you need some pointers on how to stay healthy while enjoying your hobby, check out the Healthy Living Guide provided by the folks at Xbox LIVE. It may sound silly to those who don’t play video games, but many people simply aren’t aware of the damage prolonged gaming can have on the human body.
It may be that such healthy play guidelines need to be given more attention; something that explicity states that video games themselves aren't a problem, but problems can develop when video games are played in an unhealthy way.