Join Eva Sclippa and Stephanie Crowe, editors of the recent ACRL publication Games and Gamification in Academic Libraries, for an interactive webcast about games and gamification in information literacy instruction. Introducing collaborative and competitive games or game elements into our instruction is one highly effective means of increasing students’ engagement in the learning process, as well as their comprehension and retention. In this webcast, we will discuss methods, recommended practices, and rationales for employing games and gamification in information literacy, from small portions of one-shot instruction sessions to semester-long credit-bearing courses.