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Games and Gaming

informal ALA communities focused on "games and gaming"

Gaming in Libraries Course

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This is a discussion group to support coursework by Scott Nicholson about Gaming in Libraries

This group is designed as the primary discussion boards for those working through the Games in Libraries YouTube course which ran during June 2009.

You can watch all 30 videos in order over at http://www.gamesinlibraries.org/course/?page_id=117

Or, here is the embedded YouTube playlist that will play them all for you:


Technology Programming in Libraries: Innovation and Design

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Policies, practices, and innovation -- how do your technology programs serve your community? What are your best practices? Share the wealth!

This group is created in the belief that providing opportunities for library users to gain technological, digital, information and media literacies through technology programming is as important as providing storytimes and homework help services. In fact, it could be said that technology programs are simply storytimes for 21st century learners.


Libraries, Literacy & Gaming ALA/Verizon Grant Recipients

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This private community is to support the recipients of the ALA/Verizon Foundation Grant for Libraries, Literacy and Gaming.

This private community is to support the recipients of the ALA/Verizon Foundation Grant for Libraries, Literacy and Gaming. A public community for Games and Gaming is available at http://connect.ala.org/gaming - further resources can be found at http://librarygamingtoolkit.org.

The purpose of the grant is to help libraries of all kinds develop and implement gaming experiences that support literacy development for youth 10-18 years of age.


Gaming Interest Group (YALSA - Young Adult Library Services Association)

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YALSA Gaming Interest Group

Discusses issues relating to teens and gaming and develops and disseminates best practices in collections, programming, and related topics in the field of gaming (including video, computer, internet, handheld, mobile, board, card, and miniatures) for young adults ages 12-18.


Games and Gaming

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Games and Gaming Member Initiative Group that anyone can join (GGMIG)

We engage those interested in games and gaming activities in libraries of all kinds and to collaborate with ALA units to support gaming initiatives and programs across the Association. Games, as defined in their broadest sense, include traditional and modern board, card, video, mobile, computer, live-action, role-playing, and miniature games.


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