GAMERT (Gaming) Round Table

last person joined: 20 hours ago 

The mission of the Games and Gaming Round Table is to provide the following:
  • A forum for the exchange of ideas and concerns surrounding games in libraries;
  • Resources to the library community to support the building and maintaining of library game collections;
  • A force for initiating and supporting game programming in libraries;
  • Create an awareness of, and need for, the support of the value of gaming and play in libraries, schools, and related learning communities.
  • Create an awareness of the value of games and gaming in library outreach and community engagement plans.
  • A professional and social forum for networking among librarians and non-librarians interested in games and gaming.
  • 1.  Seeking gaming anecdotes for book

    Posted Nov 10, 2009 03:10 PM


    Greetings!

    Want to be in a book?

    I'm working on editor's comments for my book, 'Everyone Plays at the
    Library', and one request was to have some anecdotes from libraries
    using games that can run next to those specific titles or types of
    games.  I do have some of this in the annual census, but it's not
    ethical to use data entered into a survey like that for another
    purpose, as people might write something differently if they knew it
    was for public view.

    So, here's where I look to you.

    I'd like to collect brief anecdotes.  These should be 50-100 words
    long (think of something that would be in a sidebar).

    They should
    - focus on a specific game or type of game, and
     - present the audiences targeted
     - discuss the impact that game had.
     - If you have numbers, that's good too, but not needed.
     I'd especially like to hear from people who are doing non-teen
    activities, as the book focuses on the breadth of potential gaming
    audiences.  Please include your name and library name.

    So, something like this:

    "Our library did a program about bubble markets and the economy, which
    drew an adult crowd of about 30 local small business owners and
    investments.  After the presentation, we had attendees play Tulipmania
    1637, a board game about the tulip bubble market.  As players engaged
    each other in the role of shrewd businessmen, many of the lessons from
    the talk came to life.  A post-game discussion reveled that the
    attendees not only learned about the concepts of a bubble market, but
    now understood how they are created and how easy it is to get caught
    up in them.
    Scott Nicholson
    Scott's Game Room and Not-so-Public Library"

    Now, the editor wants changes right away (as you might imagine), so if
    you are going to do this, please do it by Thursday, Nov. 12.  Send them to scott@scottnicholson.com .  I don't know that I'll be able to use them all, but please let me know!

    Thanks!

    Scott



  • 2.  RE: Seeking gaming anecdotes for book

    Posted Nov 18, 2009 11:26 AM

    hey! I e-mailed you one that hopefully you can use. Thanks for posting!