GAMERT (Gaming) Round Table

last person joined: 14 hours ago 

The mission of the Games and Gaming Round Table is to provide the following:
  • A forum for the exchange of ideas and concerns surrounding games in libraries;
  • Resources to the library community to support the building and maintaining of library game collections;
  • A force for initiating and supporting game programming in libraries;
  • Create an awareness of, and need for, the support of the value of gaming and play in libraries, schools, and related learning communities.
  • Create an awareness of the value of games and gaming in library outreach and community engagement plans.
  • A professional and social forum for networking among librarians and non-librarians interested in games and gaming.

GameRT Sharing Session Sunday Afternoon Booth 527

  • 1.  GameRT Sharing Session Sunday Afternoon Booth 527

    Posted Jun 20, 2016 06:11 AM

    Come wander the Gaming Lounge (Booth 527) and learn about amazing gaming programs from libraries across the country in this one hour informal sharing session. 
    Guest Speakers include: 



    • Brian Mayer - Hybrid Educational Escape Room Experiences: Escape rooms provide unique and engaging play based experiences but can present challenges to setting up and implementing. Using a hybrid approach combining Minecraft and the physical environment, libraries can create easy to setup and circulate escape rooms to support programming and curriculum. 



    • Kevin Yanowski - A Winning Game Plan: Using Genre Terms to Enhance Discovery of Tabletop Games: Learn how to enhance access to tabletop games by adding genre headings to catalog records. Kevin Yanowski will share a comprehensive list of genre headings for tabletop games that were developed and successfully implemented at the University of North Texas Libraries. 



    • Jessica Phillips, Steven Guerrero, Diane Robson - Battling gamer grime: preservation for a circulating tabletop game collection: Come examine the results of a year-long research project that evaluated several preservation and processing techniques for extending the life of a circulating game collection.


     
    • Christopher Harris - Reading and Playing: When books are designed around games, players are motivated to move from the game world into reading. Christopher Harris from Play Play Learn will share work on a collaboration between HABA and Rosen Publishing about books based on popular children's games. 



    • Teresa Slobuski - Game Making, Playing, and Streaming at your Library on a Budget: This session will present information on managing several different types of gaming events that have been successfully run with little to no budget at a large urban university library. Events include: participation in ALA’s International Games Day @ Your Library; International TableTop Day; Extra Life Charity Streaming Event; Speakers related to Gaming Topics; and Weekly Student Club Meetings. Each of these events present different challenges for successful execution, but all also provide unique opportunities for community building. By leveraging the gaming community in the library, on campus, and in the larger community, rewarding and well attended gaming events are easy to accomplish and sure to bring joy to students and librarians alike. 



    • Thomas Knowlton - NYPLarcade presents Duskers: NYPLarcade is an opportunity to play, watch, and discuss independent, experimental, and thought-provoking games in a library setting. Think of it as a book club, but for video games. At this session, participants can play Duskers: a 2016 release by Misfits Attic in which players assume the role of a drone operator, exploring derelict spacecraft throughout a procedurally-generated universe by typing command line orders.