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Using Meaningful Gamification to Motivate Library Users: A Hands-on Workshop

Friday, June 27, 2014
9:00 am to 12:00 pm, US/Pacific

Meaningful Gamification is the use of game design elements to help someone find meaning in a real-world setting. It is focused on using concepts like play, reflection, and engagement instead of rewards to engage users. In this workshop, Dr. Scott Nicholson, director of the Because Play Matters game lab from the iSchool at Syracuse University, will lead attendees through the process of developing library campaigns around reward-based gamification and meaningful gamification for a program, service, or other need. Attendees should come prepared with some aspect of a library that they would like to motivate patrons to engage with through game elements.

More information about this conference session

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GameRT PreCon

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