GAMERT (Gaming) Round Table

last person joined: 10 hours ago 

The mission of the Games and Gaming Round Table is to provide the following:
  • A forum for the exchange of ideas and concerns surrounding games in libraries;
  • Resources to the library community to support the building and maintaining of library game collections;
  • A force for initiating and supporting game programming in libraries;
  • Create an awareness of, and need for, the support of the value of gaming and play in libraries, schools, and related learning communities.
  • Create an awareness of the value of games and gaming in library outreach and community engagement plans.
  • A professional and social forum for networking among librarians and non-librarians interested in games and gaming.
  • 1.  Focus on higher ed gamification labs

    Posted Aug 28, 2013 01:45 PM

    I just received my copy of EdTech focused on Higher Education and noticed an article on gaming I thought everyone would find interesting. The online article is titled "Why Gamification is Winning Points on Campus", the print edition title is "Gaming the System".


    http://www.edtechmagazine.com/higher/article/2013/08/why-gamification-winning-points-campus



  • 2.  RE: Focus on higher ed gamification labs

    Posted Aug 30, 2013 09:39 AM

    Thanks for posting this! I can use some of this information. We have a game lab on our campus as well but it is only available for students who pay course fees for particular classes.

    My goal is to have a game lab open to everyone on campus regardless of course work in the library. We are 1/5 of the way there. We just received 3 high end PCs with some free game creation software loaded on them.  Now I just need to market their existence and then actively engage students in game creation. argh! If anyone has any ideas as to how I can use these with college students, please post them.

    Tiny steps, but steps nonetheless which is good.