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Courtney Young's picture

Focus on higher ed gamification labs

I just received my copy of EdTech focused on Higher Education and noticed an article on gaming I thought everyone would find interesting. The online article is titled "Why Gamification is Winning Points on Campus", the print edition title is "Gaming the System".


Diane Robson's picture

Thanks for posting this! I can use some of this information. We have a game lab on our campus as well but it is only available for students who pay course fees for particular classes.

My goal is to have a game lab open to everyone on campus regardless of course work in the library. We are 1/5 of the way there. We just received 3 high end PCs with some free game creation software loaded on them.  Now I just need to market their existence and then actively engage students in game creation. argh! If anyone has any ideas as to how I can use these with college students, please post them.

Tiny steps, but steps nonetheless which is good.