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Courtney Young's picture

Focus on higher ed gamification labs

I just received my copy of EdTech focused on Higher Education and noticed an article on gaming I thought everyone would find interesting. The online article is titled "Why Gamification is Winning Points on Campus", the print edition title is "Gaming the System".

http://www.edtechmagazine.com/higher/article/2013/08/why-gamification-wi...

Diane Robson's picture

Thanks for posting this! I can use some of this information. We have a game lab on our campus as well but it is only available for students who pay course fees for particular classes.

My goal is to have a game lab open to everyone on campus regardless of course work in the library. We are 1/5 of the way there. We just received 3 high end PCs with some free game creation software loaded on them.  Now I just need to market their existence and then actively engage students in game creation. argh! If anyone has any ideas as to how I can use these with college students, please post them.

Tiny steps, but steps nonetheless which is good.