GAMERT (Gaming) Round Table

last person joined: 2 days ago 

The mission of the Games and Gaming Round Table is to provide the following:
  • A forum for the exchange of ideas and concerns surrounding games in libraries;
  • Resources to the library community to support the building and maintaining of library game collections;
  • A force for initiating and supporting game programming in libraries;
  • Create an awareness of, and need for, the support of the value of gaming and play in libraries, schools, and related learning communities.
  • Create an awareness of the value of games and gaming in library outreach and community engagement plans.
  • A professional and social forum for networking among librarians and non-librarians interested in games and gaming.

Library Trends issue on gaming

  • 1.  Library Trends issue on gaming

    Posted Aug 15, 2013 04:48 PM

    The most recent issue of Library Trends is one that I guest edited on The Impact of Gaming on Libraries.  The goal of the issue was to collect articles about how gaming changed libraries.


     

    If you have access to the e-version of Library Trends, you can read the issue here:

     


     

    Here's the table of contents:

     


    Introduction

    pp. 751-754

    Scott Nicholson

     

    The Fusion of Literacy and Games: A Case Study in Assessing the Goals of a Library Video Game Program

    pp. 755-778

    Ron T. Brown, Tamara Kasper

     

    Tales from Play It Loud

    pp. 779-789

    Thomas Maluck

     

    Bringing Them In: Developing a Gaming Program for the Library

    pp. 790-801

    Kat Werner

     

    Brawling in the Library: Gaming Programs for Impactful Outreach and Instruction at an Academic Library

    pp. 802-813

    Angela M. Vanden Elzen, Jacob Roush

     

    No Muggles in the Library Tonight! Harry Potter Night at an Academic Library

    pp. 814-824

    Mary J. Snyder Broussard

     

    Three Different Paths for Tabletop Gaming in School Libraries

    pp. 825-835

    Teresa Copeland, Brenda Henderson, Brian Mayer, Scott Nicholson

     

    Get in the Game: Encouraging Play and Game Creation to Develop New Literacies in the Library

    pp. 836-848

    Annmarie Powell